Item index

Logistics

Wooden Chest: The most basic chest. Used to store items. It has 16 storage slots.

Iron Chest: The second level of storage you can unlock. It provides 32 storage slots.

Steel Chest: The third level of chest you can make. It has 48 storage slots.

Smart Chest: Also has 48 storage slots, but allows you to do more advanced things by connecting red or green wires to it and using a Smart Inserter in conjunction with it. Circuit Network section. It is also a component in the Logistic Chests.

Storage Tank: is used to store liquids. It has the capacity to hold 2,500 units of liquid.

Basic Transport Belt: The first level of Transport Belt. Can carry items around your factory. It has two different lanes as well.

Fast Transport Belt: Second level of Transport Belt. It moves about twice as fast as the Basic Transport Belt, which means it can carry more items at a time.

Express Transport Belt: The final level of Transport Belt. Moves even faster than the Fast Transport Belt. It does takes Lubricant to make though.

Basic Underground Belt: An Underground Belt to go with the Basic Transport Belt. It can go four spaces underground.

Fast Underground Belt: Underground Belt to match the Fast Transport Belt. Can also go four spaces underground.

Express Underground Belt: Underground Belt to go with Express Transport Belt. Also can only go four spaces underground.

Basic Splitter: Allows the splitting of resources on Transport Belts. It will send 50% to each side evenly. So you end up with two belts each having 50% of the original split belt

Fast Splitter: Does the same thing as the Basic Splitter but matches the speed of the Fast Transport Belt.

Express Splitter: Does the same thing as the Basic Splitter but matches the speed of the Express Transport Belt.

Burner Inserter: Moves items from the tile in front of it to the tile behind. Operates just like the Basic Inserter except this one doesn't need electricity because it runs on fuel like Coal or Wood.

Basic Inserter: The basic inserter is used to automatically pick up and move items. It can only reach one tile, and can only pick up one item at a time from a belt.

Long Handed Inserter: The long handed inserter is just like the but basic inserter, but it can reach two spaces instead of just one.

Fast Inserter: The fast inserter moves quicker than the basic inserter. It can also only move one item at a time and only reach one tile, but it can much quicker.

Smart Inserter: The Smarter Inserter moves just as quickly as the fast inserter, but can have filters set to tell it specifically what items you want it to grab.

Small Electric Pole: Electric pole to string electricity through your factory. It only provides power to a 5x5 tile area around it, and has a wire reach of 8 tiles.

Medium Electric Pole: This Electric Pole has a larger coverage area of 7x7 tiles around it. It can also has a wire reach of 9 tiles.

Big Electric Pole: The Big Electric Pole can span a huge distance between poles (30 tile wire reach), so it's good for bringing electricity over long distances. Although it only has a 4x4 coverage area.

Substation: The Substation has a massive coverage area around it. Has a wire reach of 14 tiles as well.

Pipe: A basic pipe to run liquids through. These run above ground, while the Underground Pipes can spawn distances underground.

Underground Pipe: Similar to an underground belt. It can reach nine tiles underground. It holds less liquid that normal pipes though.

Straight Rail: This is pretty much railroad track. These can only go straight, so you need the Curved Rails to make turns.

Curved Rail: Curved Rail are used to make your train tracks turn. Can be rotated in many different angles to achieve the desired turn.

Trains Stop: Used to designate where trains will stop. Can be named to anything you want. Must be placed on the right hand side of the track from the perspective of the train in order to work properly.

Rail Signal: Rail Signals allow the ability to have multiple trains on a track system without them crashing into each other.

Rail Chain Signal: A move advanced version of the Rail Signal. Used to have trains stop at more convenient places on the track.

Diesel Locomotive: Pretty self-explanatory, the Locomotive is what powers the train. Can be placed on the front or back, so double headed trains are possible.

Cargo Wagon: This is what the resources or items are stored in on a train. They have 20 inventory spaces. Connects behind a Locomotive.

Car: The Car is used to get around the map or your base quickly. Has a turret on top for some combat as well. Careful though, as it has low health and can be a bit hard to drive.

Tank: The Tank is an excellent choice to attack enemies. It has very high health and resistances, has a gun turret and a cannon mounted on top. Although it's pretty slow.

Logistic Robot: Logistic Robots ferry around items within your Logistics Network. They can also bring you items and take items from your Trash Slots.

Construction Robot: Construction Robots repair and replace broken structures in your Logistics Network. They are also used when building with a Blueprint or using a Deconstruction Planner.

Active Provider Chest: Used in the Logistics Network, and orders robots to take out anything within it and put the items in storage or to something requesting them.

Passive Provider Chest: Passively stores items that are put in with an Inserter or by you. Robots can take from this to give to something requesting the items stored within.

Request Chest: Used to request items. You can tell it what items to request and how many to ask for.

Storage Chest: Simply a storage chest for things in the Logistic Network. Any items in Active Provider Chests or that have been deconstructed go in here.

Roboport: The most essential part of the Logistics Network. Houses the robots, and acts as a charging station for them. Also creates the area that the Logistic Construction Robots can work in.

Copper Cable: Used quite a few important items such as Circuits, Advanced Circuits, Small Electric Poles and more. Made from Copper Plate.

Red Wire: Used for connecting things within the Circuit Network such as Smarter Inserters, Smart Chests, or Combinators.

Green Wire: The same thing as Red Wire. Used when you need two different conditions in the Circuit Network.

Arithmetic Combinator: Used in the Circuit Network and can do simple mathematical operations. Can do addition, subtraction, multiplication, or division.

Decider Combinator: Used in the Circuit Network. It is used to do comparisons of signals within the network. It uses "great than" >, "less than" <, and "equal to" = to compared signals.

Constant Combinator: Also used in the Circuit Network. The Constant Combinator constantly outputs the selected signal(s) to everything connected via wire.

Stone Brick: Stone Brick is made from smelting Stone in a furnace, and primarily used in Walls, Concrete, and Brick Paths.

Concrete: Concrete is used as paths/flooring. It not only looks nice, but increases walking and driving speed while on top of it.

Production

Iron Axe: The most basic axe that you can make. Increases the speed at which you mine, destroy trees or deconstruct things.

Steel Axe: The next step up from the Iron Axe. Currently the most advanced axe you can make in the game. Increases speed of mining, tree destruction, and deconstruction even further.

Repair Pack: Repair Packs are used to repair damage on structures or items. Construction Robots can also use them to automatically repair things for you.

Blueprint: Blueprints are used for automated construction with Consturction Robots via the Logistics System.

Deconstruction Planner: Used to have robots deconstruct anything you select with it as long as what you select is in the coverage area of a Roboport.

Boiler: Boilers are used to heat water before it goes into Steam Engines to create power.

Steam Engine: The Steam Engine is used to generate power with water that is heated in boilers.

Small Lamp: These lamps illuminate a small area around them to help light your factory at night.

Solar Panel: Solar Panel's purpose is identical to what they do in real life. A clean source of energy as long as the sun is out.

Accumulator: Essentially like a battery bank to store power for use during the night or when there are massive power requests (like Laser Turrets shooting all at once).

Burner Mining Drill: The Burner Mining Drill is the very first mining drill you can get in the game. It runs off coal or wood rather than electricity. Be warned though, it generates a lot of pollution.

Electric Mining Drill: A mining drill that runs off of electricity rather than fuel. An upgrade from the Burner Drill as well.

Offshore Pump: Pumps water from oceans or lakes. Has to be placed on the edge of the body of water (the shore) to work.

Pumpjack: Pumps oil out from the oil wells throughout the map.

Stone Furnace: This is what you will use to smelt raw resources into more advanced products like Iron & Copper Plate that can actually be used to build things.

Steel Furnace: Upgraded version of the Stone Furnace. It smelts twice as fast as its predecessor.

Electric Furnace: The last of the furnaces. It smelts at the same speed as the Steel Furnace, but requires electricity rather than fuel and it also has slots for Modules which the other two don't.

Assembling Machine 1: This is what is used to automate the production of items. Give it the correct ingredients and it will build the item for you until it runs out of the materials. There are three levels of these machines and this is the first.

Assembling Machine 2: Next level of Assembling Machine. Has increased crafting speed and can build items that require more ingredients. Also has slots for Modules.

Assembling Machine 3: The last level of the these machines. Has an even higher crafting speed than the level 2, and can craft things with 5 or 6 ingredients. This one has slots for Modules as well.

Oil Refinery: This building is where you will process the Crude Oil into other liquids that are actually used to build things.

Chemical Plant: This building will be used to process the liquids that the Refinery produces. You will be building Batteries, Plastic and more in these Chemical Plants. They can accept both liquids and solid materials (some items need both).

Lab: The Lab is where research and technology takes place. You need to insert the Science Packs into it for it to do research. You can have as many of these as you like, and the effect stacks. So 2 will research something 2x quicker than 1, etc…

Basic Beacon: Beacons are used to enhance the buildings in it's coverage area. You insert Modules into it and it spreads their effects to nearby buildings, but it only spreads half their effectiveness.

Speed Module: Speed Modules increase the speed of the machines they are inserted into. However it increases the power usage of the machine.

Speed Module 2: The second level of Speed Module. It further increases the speed and power usage of whatever machine it is put into.

Speed Module 3: Last level of Speed Module. Even further increases the speed and power usage of what it is put into.

Efficiency Module: These Modules lower the power consumption whatever they are put into. This one lowers it by 30%.

Efficiency Module 2: Second level of Efficiency Module. Further decreases power consumption. This one lowers it by 40%.

Efficiency Module 3: The last level of these Modules. Reduces power consumption by 50%.

Productivity Module: These Modules add a secondary progress bar to the things they are put into. It fills up as items are made, and once it reaches the end you get an extra item. So essentially it gives you additional items from the same amount of resources. It comes at a cost of increased energy consumption and pollution. For more details on these check the Modules section of the guide.

Productivity Module 2: Second level of this Module group. Increases all effects more than the previous version. For more details on these check the Modules section of the guide.

Productivity Module 3: Last level of Productivity Modules. Yet again raises all effects from the previous version. For more details on these check the Modules section of the guide.

Intermediate Products

Sulfuric Acid: Made from Sulfur and Iron and used to make Batteries and Processing Units.

Basic Oil Processing: Allows you to refine Crude Oil into Light Oil, Heavy Oil, and Petroleum Gas.

Advanced Oil Processing: Using Advanced Oil Processing changes the amount of Light/Heavy Oil, and Petroleum Gas, and requires water along with Crude Oil. It gives more Petroleum and Light Oil, and less Heavy Oil.

Heavy Oil Cracking: Allows the cracking of Heavy Oil into Light Oil. Water is required for this process as well.

Light Oil Cracking: Allows the cracking of Light Oil into Petroleum. Also requires water to do this.

Solid Fuel: Can be used instead of Coal or Wood and last a lot longer than either of them. Is made from either Light Oil, Heavy Oil, or Petroleum Gas.

Lubricant: Made from Heavy Oil and is used to make Electric Engines and Express Transport Belts.

Wood: Made from Raw Wood and used in Wooden Chests, etc…

Iron Plate: Made from Iron Ore and used in most items.

Copper Plate: Made from Copper Ore and used in a lot of items.

Steel Plate: Steel is made from Iron Plate and used to make more advanced items such as Steel Furnaces, Large Electric Poles and much more.

Sulfur: Sulfur is made from Petroleum and Water, and used to make Sulfuric Acid and Explosives.

Plastic Bar: Plastic is used in Advanced Circuits as well as a few other items. It is made from Coal and Petroleum.

Barrel: Can be filled with Crude Oil and then emptied again in an Assembling Machine. Essentially another way to transport Oil besides using pipes.

Iron Stick: These are used in very items and are made from Iron Plate.

Gear Wheel: Gear Wheels are used a lot of items, such as Transport Belts, Assembling Machines and much more. They are simply made from Iron Plates.

Electronic Circuit: Circuits are used in a lot of products and are usually the main consumer of your Copper because of the large amount of Copper Coil used to make them. They also require Iron.

Advanced Circuit: The second level of Circuit, these are used for more advanced items like Blue Science Packs, Modules and much more.

Processing Unit: The last level of Circuit. These are used in very advanced things such as level 2 and 3 Modules, Power Armor, as well as multiple other things. They take a whopping 20 Electronic Circuits to make, as well as Advanced Circuits and Sulfuric Acid.

Engine Unit: Engine Units are used primarily in creating Electric Engines, but are also used in Tanks, Cars, and Locomotives.

Electric Engine Unit: Electric Engines are almost entirely used for making Flying Robot Frames, but a few other things use them as well. Lubricant is required to make them though.

Explosives: Made from Sulfur, Coal and Water. They are used for Land Mines and explosive ammunitions.

Battery: Batteries are one of the ingredients required to make Blue Science Packs, and are also used in Accumulators as well as a few other items. They require Sulfuric Acid, and Iron/Copper.

Flying Robot Frame: These guys are the main component in making Logistic and Construction Robots. Very long crafting speed though.

Low Density Structure: Used to make Rocket Parts which are used for Orbital Rockets that you launch from a Rocket Silo as an "end game" goal.

Rocket Fuel: Another component in the process of making the Orbital Rocket.

Rocket Control Unit: Also used to make Orbital Rockets launched from the Rocket Silo.

Satellite: Yet another part that goes onto the Rocket before you launch it.

Red Science Pack: Known by multiple names such as Science Pack 1, or Red Beaker, etc. The simplest Science Pack and used to conduct research and advance your Technology. Only required Gear Wheels and Copper Plate.

Green Science Pack: Also known as multiple things such as Science Pack 2 or Green Beaker, these are the next level of Science Pack. They require Basic Inserters, and Basic Transport Belt.

Blue Science Pack: Again, known by multiple names similar to the other packs. This is the most complicated of the Science Packs because it requires Batteries, Steel, Smart Inserters, and Advanced Circuits.

Purple Science Pack: Also known as Alien Science Pack, these are just made from Alien Artifacts. They are required in the most advanced Research. It should be noted that you get 10 of these from 1 Alien Artifact.

Combat

Pistol: Basic sidearm that you start out with at the beginning of the game. Not particularly strong but does the job until you get a better weapon.

Sub-Machine Gun: The second level of weapon up from the Pistol. Shoots faster and does more damage.

Shotgun: Pretty self-explanatory. Essentially like a pump Shotgun, it has a short reload between shot.

Combat Shotgun: The next level of shotgun. Essentially like an automatic Shotgun, it shoots much quicker than the normal Shotgun and does more damage.

Rocket Launcher: Shoots Rockets… It has a slow shooting speed but the rockets can do quite a lot of damage and it has a long range. Best used against Worms or Spawners rather than actual units.

Flamethrower: Again, self-explanatory. This is actually probably the least effective hand held weapon. Fairly good for clearing trees, but not the best against enemies.

Landmine: Landmines in Factorio are almost exactly like they are in real life. Place them on the ground and any enemy that crosses over them triggers it. Actually fairly good to place outside your walls. Robots can also replace them once used up.

Basic Bullet Magazine: The simplest and weakest of the ammunition. Even though it is the weakest ammunition type, it is still pretty good up until mid-game. Only requires Iron Plate to build.

Piercing Bullet Magazine: Piercing Ammo does more damage than the basic level and so it is more affective against things with higher armor. Requires Copper Plate and Steel to make.

Shotgun Shell: Basic Shotgun Ammunition.

Piercing Shotgun Shell: These do far more damage than the normal Shotgun Shells. Highly recommended to use these in the Combat Shotgun.

Cannon Shell: This is used in the Cannon of the Tank.

Explosive Cannon Shell: These do more explosion damage and less physical damage than the normal Cannon Shells. They also do damage in a small AoE.

Rocket: Basic Ammunition for the Rocket Launcher.

Explosive Rocket: Do less damage than the normal Rocket, but have AoE damage.

Flamethrower Ammo: Ammunition used in the Flamethrower.

Grenade: Just like in real life. You throw these and they do some explosion damage in a small area.

Poison Capsule: Poison Capsules are thrown and do poison damage in a large area of time. The affect can stack so throwing multiple ones will do more damage.

Slowdown Capsule: Also thrown, and slow down any enemies they hit for a period of time. Great if you are being chased down by Biters/Spitters and normally couldn't get away.

Defender Capsule: Defender Capsules are the first level of these type of capsules. They spawn robots that follow you around after being thrown out and shoot anything that gets in range. They do physical damage.

Distractor Capsule: These are meant to do exactly what their name says. They distract enemies by drawing the attacks their attacks to them. Distractor Capsules don' follow you and are stay stationary wherever you throw them.

Destroyer Capsule: Destroyer Capsules are by far the strongest and do electric damage. They follow you around like the Defender Capsules, but do far more damage. Each capsule also spawns more robots than Defender Capsules.

Basic Discharge Defense Remote: Used to trigger the Discharge Defense system that goes into your Power Armor.

Basic Armor: The most basic armor. Only costs Iron Plate to make and provides some small resistances and armor.

Heavy Armor: Next level of armor up from the Basic Armor. Made from Steel and is more durable.

Basic Modular Armor: This is the first level of armor that lets you put item modules in it such as Shields, Personal Laser Defense, Exoskeleton, etc…

Power Armor: The next level in up from Modular Armor. It is stronger/more durable and has more slots to put items in.

Power Armor MK2: The last level of Power Armor types. Has even more slots than the previous version and is even more durable and has higher resistances.

Solar Panel Equipment: One of the items you can put into your Modular or Power Armor. Provides a small amount of power during the day.

Fusion Reactor Equipment: Provides a constant and steady source of power to your Modular or Power Armor. Better than the Solar Panel but costs a lot more.

Energy Shield Equipment: Can be inserted into the Modular or Power Armor and provides a small shield buffer as long as it has power to charge/recharge.

Energy Shield MK2 Equipment: Next level of shield. Requires more energy to charge than the first version, but provides a larger shield.

Battery Equipment: Basically like a small Accumulator to go in your Modular/Power Armor. It stores some energy that can be used if the main supply is depleted.

Battery MK2 Equipment: Next level of personal Battery Equipment. Stores more energy but more expensive to make.

Basic Laser Defense Equipment: Can be put into Modular/Power Armor and is essentially like a small Laser Turret that will shoot at anything that gets near you. Not particular effective against large groups of enemies though.

Electric Discharge Defense Equipment: Also an item to go in the Modular/Power Armor. It is triggered with the Basic Discharge Defense Remote and emits an electric discharge that damages nearby enemies.

Basic Exoskeleton Equipment: Increases your movement speed when put into Modular/Power Armor. Does require constant power to work though.

Personal Roboport Equipment: Goes into your Modular/Power Armor and allows you to use Construction Robots from inside your inventory to build/deconstruct things. It provides a small coverage zone around you for them to work in. Adding more of these will increase the coverage zone and the number robots that can be used and charge from you.

Night-vision Equipment: When inserted into your armor it allows you to see better at night. It does turn everything slightly green though when it is on.

Stone Wall: Pretty self-explanatory. The wall is made from Stone Bricks and is used to protect your base from the enemies, or cording off areas.

Gate: Gates can be built into Walls so that you can leave/enter. They can also be built over Railroad Tracks where there is a wall so that the train can pass through a walled off area.

Gun Turret: Automated turret that will shoot at any enemies in range as long as it has ammunition. It does physical damage.

Laser Turret: Laser Turrets do laser damage and have a longer range than Gun Turrets. They require electricity to shoot and while idle so beware of that. They do shoot slower than Gun Turrets though.

Radar: Keeps a small area around it actively visible on the map, and also slowly reveals (removes fog of war) a larger area of the map around it.

Rocket Silo: The end-game structure which is used to launch a Rocket and Satellite into space to "complete" the game. You can launch as many rockets as you want after the first one and still continue to play the game.