Belt and inserter mechanics


This may very well be one of the most important sections of this guide. Transport Belts and Inserters are the key components that will allow you to truly automate things in Factorio, and once you really learn how they work the possibilities are almost endless! However, understanding the little quirks and intricacies of these items can be a bit confusing sometimes. So without further ado lets get into how Transport Belts and Inserters work.

Transport Belts do what their name might indicate and transport items around. They have two "lanes" or sides in which items can travel on, so you can have a belt full of one type of resource taking up both sides, or you can have two separate resources with one in each lane:

trabsport belts

You might be wondering how you can get two different resources on a belt. Well there are many ways to do it. You can do it with Inserters, or via side loading/side merging. When you have a belt moving in one direction, and make another belt run into it from another direction, all items from the second belt will go onto the close side of the first belt that it hits.

Each belt has two sides, you can different items on each side. You can limit a belt to only one side using 'side loading'.

Underground belts can be used to bypass obstructions in your path.

Splitters divide their inputs to the two output belts

So for example if you have a belt of Copper, but all of it is only on the bottom side of the belt, and you put a Splitter in, the Splitter will divide the belt equally but the Copper will still stay on the bottom side of the belts even after being split.

Now as you might imagine, you can use multiple Splitters one right after the other which pretty much keeps reducing each lane to a smaller fraction. So for example, if you use three Splitters one right after the other, the result would be four different lanes, each one getting 25% of the original 100% from the main belt. Here is a picture demonstrating something like that:

So now you that know how Splitters work in general, there are a few other nifty things you can do besides just splitting a belt. Probably the most important use besides their primary function is using them to merge two belts together. If you remember above, I explained side loading with belts and how that works. There are many situations in which you don't want to side load, and using a Splitter is better.

For example, say you want to merge one line of Copper onto another line of Copper in order to have all of it on one belt, you can use a Splitter to do it. Like so:

Now at first glance you might think that it is only taking 50% of the second line and putting it on the main line, but that actually isn't the case. If the resources on one line of Splitter are not being used/are backed up, then 100% of the input goes to the other line. So since the output on the bottom side of the Splitter isn't being used, then 100% of the Copper from line two goes to the top side of the Splitter and merges onto line one of Copper. So this is probably the most effective way of merging two lines together completely. However you do want to be careful with this, because if you try to merge belts with different items, or with one belt having two different items and the other having only one type of item, things get really messy...

There are applications for this sometimes, for example, if you want to do a mixed smelting area where you use Smart Inserters to sort the items but that is fairly complicated and I won't get into that in this guide.

Last is the ability to balance belts using Splitters. There are two main applications for this. The first one is taking a belt with resources only on one side of it and making them go to both sides evenly. It's actually quite simple as you can see below:

This works because the Splitter is sending 50% of the Iron forward, and 50% to the bottom side. Also remember as I explained earlier that the resources stay on the side of the belt they came in on. We use the side loading trick though to merge the bottom line of the splitter back onto the main line, and since it is side loading, it only goes to the bottom and now the belt has items on both sides split equally to each side.

Now if you want to balance a full belt with items on both sides, you can do something similar. Again, it takes advantage of the side loading method.

This is pretty self-explanatory, but again the Splitter is sending 50% to both the top and bottom lanes, and those are then both side loaded onto another belt that is now equally balanced. You can also balance two lines that are right next to each other as well (picture below).

This pretty much covers it for the basics of Splitters. Obviously you can do very complicated balancers and splits if you want.

Here is a Reddit post by a very experienced player that goes over multiple balancers and splitting designs that are all great


Inserters are a very integral part of Factorio, because they are what allow you to actually have things automatically moved into Assembling Machines or chests or onto Transport Belts. There are five types of Inserters and each one does something a little different, but at their most basic level all of them pick up items and drop them into or onto something. Inserters will grab an item from in front of them, whether it is in a chest, Assembling Machines or on a belt, and it will place it behind itself. So to put it another way, they can only move in 180 degree motions.

As mentioned above there are five different types of Inserters in the game:

First we have the Basic Inserter, and it actually doesn't do anything special besides the standard job of picking up an item and moving it. The second type is the Burner Inserter. This one does what the Basic Inserter does but it doesn't require any electricity. It is powered by fuel, so Coal, Wood, or Solid Fuel, and it will feed itself as long as there is fuel in front of it. These Inserters are great to use before you get power set up, or even afterward they can be good for things like fueling your Boilers that feed your Steam Engines, or feeding the furnaces in a smelting setup. They are a good alternative to a Basic Inserter if you don't want to or can't use electricity for some Inserters.

Next there is the Fast Inserter, and this one does exactly what the first one does but quite a bit quicker. These are useful for times when you need to move a lot of items quickly, or multiple different items from the same place. The third type of Inserter is the Long Handed Inserter. As the name suggests, it has a longer reach than any of the other types. In fact it can reach twice as far as the other Inserters, which can be very useful for grabbing belts that are a bit farther away or placing something into a chest that is on the other side of a belt for example.

Last, but certainly not least is the Smart Inserter. This bad boy has a lot of really cool features. Not only does it move as quickly as a Faster Inserter, it can also be told to only grab specific items. This become invaluable sometimes when you have a mixed belt of different items, or a chest full of different items, but only want one or two specific items to be grabbed. There are actually five different slots for this, so you can have 5 different items set for the Inserter. On top of all that, you can also program one to work in conjunction with the Logistic Network, and/or a wire condition you set in the Circuit Network. These things will be explained later in the guide.

Now that you know how Inserters work in general, it is time to get into the more detailed intricacies of how they actually work. See, Inserters actually have a very specific way in which they grab or place items, and it's quite important to know how this works otherwise things can get very confusing for you. Let's start with how they place items…

All four types of Inserters do this the same way, so there is no need to worry about different kinds doing it differently. Inserters will always place things on the far side of a belt that is moving perpendicular to them.

This is hard coded into the game so you can't change this without adding mods. It is a bit of a different story when placing something onto a belt moving in straight line away from the Inserter. The easiest way to explain it is that the Inserter will place on the bottom side of the belt when the belt is moving away towards the right, and it will place on the top side when the belt is moving away towards the left. .

If the belt is moving up it is same as if it was moving left, and if the belt is moving down it is the same as if it was moving right.

So right/down it puts it on what would be the bottom side, left/up it puts it on what would be the top side. You can really take advantage of this specific behavior when planning not only where your belts go, but what items are on them.

Things aren't quite as strict when it comes to how they pick up or grab things. However, the Inserters do have a preference for this. They can grab from either side of a belt, but do prioritize grabbing from the side closest to them first until they can't anymore.

So in other words, they will always grab from the close side of a belt if there are resources available on that side, and if there aren't then they will grab from the far side of a belt if they have to. While this doesn't matter a lot most the time, it can come into play sometimes because it can cause your belts to become unbalanced since the Inserters will always be taking the resources from the closest side first. Again, not a huge deal but I thought it was worth mentioning. Obviously there is no such issue when grabbing from a chest or Assembler since they just act as containers.

Stack inserter and Inserter grab amounts

The stack inserter brings with it a new mechanic for how inserters move items to and from belts. Before they would only pickup a single item, now all inserters can grab and place multiple items on belts at the same time.

The stack inserter is a specialized and powerful addition to the range of inserters, allowing a maximum of 12 items placed or picked up from a belt in a single rotation. It has a large cost and power usage, but it is a must have for any high capacity setups.

The stack size research will affect all types of inserters, with technology increasing the stack size capacity, and only intermittent levels increasing general inserter levels.
There is also the stack filter inserter, combining the stack inserters massive throughput and the filter inserters ability to only move certain items.

That about covers it for Inserters and how they work. Once you understand all the behaviors of how they work, you can really build amazing factories and eventually get everything automated if you choose!